audience
Audience: Current Role Play Designers | |
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Phase 1: how can we help them? |
Phases 2 & 3: how can we help them? |
Reduce isolation by building a community of practice Describe their role play generically and publish in the project's online repository to promote their work to others Profile their work at cluster and state events Find links between role play designers in similar or complementary disciplines Assist with evaluating the current role plays by linking with potential new role play designers who will be participant observers Writing Groups assist with publishing outcomes in refereed journals |
Provide an external peer review process for their role play and teaching materials to provide evidence for teaching-related promotion Provide seed grants to pursue links discovered in Phase 1 so that their role play extends from single subject to inter-disciplinary and/or inter-institutional and/or international Provide opportunity to discuss outcomes at a national role play Working Conference and publish in an edited book resulting from the conference |
Audience: New Role Play Designers | |
Phase 1: how can we help them? |
Phases 2 & 3: how can we help them? |
Raise their awareness of online role play as a learning design via descriptions in the EnRoLE Repository and via live events at cluster and state level Enrolment in a current role play identified in the Australian community to provide experience of participating as a student Provide experience of evaluating online role play by assisting a current role play designer and co-publishing the outcomes |
Provide experience of running an online role play by collaborating with an existing role play at another university and/or in another discipline Provide support in designing a role play for their own context with mentors identified in the community of practice via the previous Four Step process Post-funding, these new Designers become Current Designers and mentor future new role play designers |
Audience: Educational Developers | |
Phase 1: how can we help them? |
Phases 2 & 3: how can we help them? |
As above depending on whether they are experienced or new to role play design plus... Raise more awareness of the AUTC Learning Design site Provide experience with describing role plays as reusable learning designs |
Provide them with experience in identifying reusable learning objects to contribute to the EnRoLE Repository Provide them with a repository in which to search for reusable learning objects for use with their academic clients |
Audience: Promotions Committees | |
Phase 1: how can we help them? |
Phases 2 & 3: how can we help them? |
Raise their awareness of Peer Review of Teaching as experienced role play designers come forward for promotion with evidence of external peer review of teaching materials and scholarly publications about their teaching Assist Peer Review projects funded by Carrick by providing concrete examples of Peer Review of Teaching in action |
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Audience: Wider Academic Community | |
Phase 1: how can we help them? |
Phases 2 & 3: how can we help them? |
Raise their awareness of online role play as an effective learning design via published outcomes of well-evaluated projects Provide a model for establishing collaborative learning and teaching networks for dissemination and reuse of learning designs |